1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49
| struct TestView:View { var body: some View { VStack() { Text("Hello") Text("World") } .padding() .background( RoundedCorners(color: .cyan, tl: 0, tr: 12, bl: 12, br: 0) .shadow(color: Color.black, radius: 10, x: 0, y: 0) ) } }
struct RoundedCorners: View { var color: Color = .blue var tl: CGFloat = 0.0 var tr: CGFloat = 0.0 var bl: CGFloat = 0.0 var br: CGFloat = 0.0
var body: some View { GeometryReader { geometry in Path { path in
let w = geometry.size.width let h = geometry.size.height
let tr = min(min(self.tr, h/2), w/2) let tl = min(min(self.tl, h/2), w/2) let bl = min(min(self.bl, h/2), w/2) let br = min(min(self.br, h/2), w/2)
path.move(to: CGPoint(x: w / 2.0, y: 0)) path.addLine(to: CGPoint(x: w - tr, y: 0)) path.addArc(center: CGPoint(x: w - tr, y: tr), radius: tr, startAngle: Angle(degrees: -90), endAngle: Angle(degrees: 0), clockwise: false) path.addLine(to: CGPoint(x: w, y: h - br)) path.addArc(center: CGPoint(x: w - br, y: h - br), radius: br, startAngle: Angle(degrees: 0), endAngle: Angle(degrees: 90), clockwise: false) path.addLine(to: CGPoint(x: bl, y: h)) path.addArc(center: CGPoint(x: bl, y: h - bl), radius: bl, startAngle: Angle(degrees: 90), endAngle: Angle(degrees: 180), clockwise: false) path.addLine(to: CGPoint(x: 0, y: tl)) path.addArc(center: CGPoint(x: tl, y: tl), radius: tl, startAngle: Angle(degrees: 180), endAngle: Angle(degrees: 270), clockwise: false) } .fill(self.color) } } }
|